“Três João” is a short student film from PUC-Rio’s Cinema college, in which I had the pleasure to contribute with visual effects for it’s last scene.
the scene required two goldenfishes jumping against each other in an open ocean, filmed by the recording crew. they were sculpted in ZBrush, rendered with Arnold, composited in After-Effects and everything else done in Softimage.
reel of the virtual inserts I’ve been doing at Globosat. They all play at the midgame of soccer matches of SporTV’s channel.
mostly modeled and animated in Softimage and assembled and shaded in Viz Artist, for the live playback.
please watch it in HD. And thanks, hope you enjoy ::
Demonstration of the Legolize ICE compound used for Gloob, Globosat’s children channel.
Legolize 0.2 is a particle system inside Softimage ICE, created as a hobby. List of features ::
- Auto Construct slider, at random or uniform height
- Hollow trigger
- Transforms constraints
- Randomize rotation by 90º (useful when only one edge of the piece is beveled)
- Slight turbulence
- Offset in X and or Z
- Debug mode for the hollow effect
- You can change the input geometry’s topology and the pieces won’t jump around
These below are NOT features, but useful tips that are shown in the video ::
- Define a color for the pieces from texture maps, vertex colors or randomize it by a gradient
- Delete pieces inside a null
I’ve just made some modifications and released version 0.2.1, including the “Generate 3D Point Grid from Center” compound ::
Animations I’ve been doing for the last years:
Scenes breakdown (click for a bigger version):
Currently I’m working at Globosat, the biggest content production and programming TV service in America Latina, with 29 unique channels and more to come. Stay tuned.
I was wondering how a cube with the Subsurface Scattering would look like, how the colors would blend, etc. It’s interesting to see how little Blue it’s got, being it applied to the Epidermal.
Rendered with mental ray’s Fast_Skin shader. Mapped as follows:
Epidermal :: BLUE :: plane XY
Subdermal :: GREEN :: plane ZX
BackScatter :: RED :: plane YZ
The other day I was playing with the Lego Digital Designer software, and find a way to import it’s model inside Softimage. Then I thought how cool would be to have an ICE compound to make Lego bricks out of any geometry. There began my challenge: