Tag Archives: Softimage

beta testing

In a couple of weeks I’ve been beta testing Eric Trivierge’s PassManager Softimage addon, and it is quite amazing. It let’s you basically copy and paste Passes, Scene, Partitions, Renderer and Overrides options between different scenes, which can be time-saving in a lot of sittuations.

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Another great tool is Fabricio Chamon’s “Create Extrusion Along Curve”, which is incredibly build upon ICE Modeling. It’s been a long waited function and he’s improving it super fast. This one is the third video of development:

 

links to their websites:

http://www.ethivierge.com/

http://iceduous.blogspot.com/

featureImg_firstScript

my first real script

I didn’t do programming, and actually one year ago I didn’t even know what a ‘string’ was. But I’ve been using a little bit of python to automate tasks within Softimage. It’s still challenging, but excited too. Now I feel like I was living in a foreign country without knowing it’s language…

So,  here’s my first script. It’s dumb, but for me it’s very useful: it places a null as a parent of the selected objects, respecting the rest of the hierarchy; and if you hold down Ctrl, Alt or Shift, it places the null as a child…

download: ed_AddNullAsRelative.pys

#Add Null as Relative
#by Ed Schiffer
#edschiffer@gmail.com
 
#variables
xsi = Application
oRoot = xsi.ActiveSceneRoot
sel = xsi.Selection
ks = xsi.GetKeyboardState()
 
for obj in sel:
	#if Ctrl, Alt or Shift is pressed, add a null as child:
	if ks(1) >= 1:
		oNull = oRoot.AddNull(obj.Name +"_child")
		xsi.MatchTransform(oNull, obj, "siSRT", "")
		xsi.ParentObj(obj, oNull)
	#else, add it as parent:
	else:
		oNull = oRoot.AddNull(obj.Name +"_root")
		oParent = obj.Parent
		xsi.MatchTransform(oNull, obj, "siSRT", "")
		xsi.ParentObj(oParent, oNull)
		xsi.ParentObj(oNull, obj)

Just drag&drop it under Softimage’s Script Editor.

Even for the simplest rig, like a rock, I find myself always putting an extra parent object for the animation controller, so it can be constrained at a higher level and the controller is still free to animate…