Ed Schiffer cg, illustration and experiments

5Sep/114

SSS cube test

I was wondering how a cube with the Subsurface Scattering would look like, how the colors would blend, etc. It's interesting to see how little Blue it's got, being it applied to the Epidermal.

Rendered with mental ray's Fast_Skin shader. Mapped as follows:

Epidermal
. BLUE
. plane XY

Subdermal
. GREEN
. plane ZX

BackScatter
. RED
. plane YZ

Comments

Comments (4) Trackbacks (0)
  1. o vermelho é o unico q da pra ver as arestas de dentro?

  2. imagino que aconteça pela natureza do BackScatter de ter translucência, já que é o efeito contra-luz. o que não acontece com o Epidermal e Subdermal, obviamente.


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